In this blog we look at Barrish’s claims on if “The Good Bheavior Game” works for disruptive behavior in the classroom. Before we look further, what is the good behavior game? The game is a on-going classroom activity, where the classroom is split into teams, this works with multiple classrooms as well. After the teams are split, behavior is monitored and rewarded for good behavior. Poor behavior is met with taking away items such as tickets or any system the teacher has in place. This is a system that allows progress and motivation for “problem children” in the classroom.
Many would look at this classroom management strategy and cringe, how can group dissaproval motivate a “problem child”. Before learning about the good behavior game I would questioned this as well, however, seeing this in action in a classroom was the best experience I could’ve asked for. While observing a 6th grade classroom on the East Coast I was able to see this management strategy. In talking with the young teacher this was her main way of controlling the classroom behavior long term. It allows the students to look forward to something, in this case the group reward would be ice cream. Students work harder seeing other groups succeed and many “problem children” become managable within the classroom. Students want to behave, as they have something to motivate them, a reward. Seeing first hand accounts of this game in action I believe it truly does improve classroom behavior.
I will be incorporating this into my future classroom and use this as a management strategy. Not only do I believe this promotes good behavior but I believe it engages the students and is a fun way to manage behavior. I believe this promotes collaboration skills on top of promoting good behavior. Students must work together as a team to achieve rewards based on how they act collectively trhoughout the semester or year.
Barrish, H. H., Saunders, M., & Wolf, M. M. (1969). Good behavior game: Effects of individual contingencies for group consequences on disruptive behavior in a classroom 1. Journal of applied behavior analysis, 2(2), 119-124.

